Think Twice… Again

The last few months have been spent waiting for and then recovering from surgery. It gave me plenty of time to sift through some of the ballooning data taking over my hard drive. How the heck did I almost fill up 500 gigs on a brand new computer in less than a month?!

Anyway, among the lost gems I found buried beneath multiple directory levels were copies of Second Life, a ‘zine I produced three issues of back in 2004 (before a certain video game of the same name swept into the public consciousness). “The art, culture and business of used, vintage, antique, recycled and repurposed goods” was a fun beat to write about. I won ‘Zine of the Month awards from indie arts stalwart Broken Pencil for two of the three issues, and I even found myself being interviewed for articles in other magazines.

SecondLIfe1 SecondLife2 SecondLife3

(If you’re going to download these, please keep in mind that the contact info for myself and, quite probably, everyone else mentioned in these magazines is 10 years out of date.)

Three issues was as far as this project went. When I started Second Life, I went in not wanting to be one of those people who puts out a publication on the backs of unpaid writers. I had some great contributors who deserved more than just another piece of paper with their name printed on it. I made some big plans and set out to tackle issue number four by myself. I even managed to snag “” (again, not knowing about an eponymous Internet venture — I have since let it that domain name go) with plans to generate income through banner ads, classifieds, memberships, all those Internet money-making schemes that seem quaint to the point of ridiculousness now.

Poverty, computer problems, and the realization that the phrase “Second Life” was quickly starting to gain a new significance in the online world conspired to end my little magazine. By the time I felt like getting back into self-publishing, another project had piqued my interest. That, however, is a tale for another post.